Fred the Slime in: The Mathematics of Shapes Found Within the Angle Between Colors
In Fred the Slime in: The Mathematics of Shapes Found Within the Angle Between Colors, rotate hues to connect shapes to build up a point calculating machine!
You play as Fred the Slime, who sticks shapes together that fall towards him. You can rotate Fred and his attached shapes to line up connections better! You can also rotate the hue of all Fred's attached shapes to match the colors up! In HSV, hue ranges between 0 and 360 degrees, with red being at 0 and cyan at 180 with all the other hues in between. If you connect two colors that are more than 90 degrees of hue apart, the shape attached to Fred will become white, changing its characteristics.
Colored shapes grant a number of flat points based on the number of sides that shape has, while white or black shapes output a special modifier instead to the shape it was first attached to using the shapes that attach to it as inputs. Colored shapes form continuous calculation groups, while any shapes that attach to a white/black shape will form a new group as one of that shape's inputs.
The special modifiers are:
- Circle - Inputs: adds | Output: flat
- Triangle - Inputs: multiplies | Output: flat
- Square - Inputs: adds | Output: increases
- Hexagon - Inputs: adds | Output: multiplies
What is 'increases' you might ask? This game uses the following calculation for each group before passing it into the next input: (flat points + flat points + ...) * (1 + increased points + increased points + ...) * (multiplies points) * (multiplies points) * ...
The game ramps up in difficulty over time, so see how many rounds you can get through and how insanely high of a score you can reach!
Made By: Skritty
Music: Ambient loop.wav by CollectionOfMemories -- https://freesound.org/s/652391/ -- License: Creative Commons 0
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This rocks, and the music is like technological enlightenment - very fitting in a math game.